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We are aware of some problems still in nested dielectrics and clipping materials on Mac, we will get these fixes out as soon as we can. Unfortunately Brigade is still not quite ready. There are still some items that we are working on, but this build already contains a lot of fixes. This is an Octane X version, so this will not run on any of the older macOS machines that still use CUDA based GPUs.ĭOWNLOAD (both distributives must be reinstalled, they depend on each other) As with the other downloads, this build is not considered suitable for Production work. In addition to the Windows and Linux builds, here are a the download links for the Octane X version of this current Test Build. You can read about new features of OctaneRender™ 2022.1.XB3 here: Fixed the issue of clearing the create_node method.Fixed the issue when unregistering the interface classes.Fixed the update failure when changing the interpolation mode of the gradient nodes.Fixed the mesh data update failure when exiting edit-mode.Fixed “Scatter on surface/volume” node export issue.Fixed mesh auto-smooth update issue under viewport rendering.Supported copying shader nodes to the octane AOV node tree.Supported the camera data node in the AOV node tree.Added “color space” sockets to the tiled image, float image, and alpha image nodes.This is a TEST version, so be prepared to have some issues. OctaneRender Studio subscribers can access their software from the “Downloads” section of their Customer Account Page. The download links, provided on this page, are for Enterprise License Holders.
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